16.08.2026 aktualisiert


100 % verfügbar
Software Engineer specializing in Game Technology & C++ Development
Viña del Mar, Chile
Nur Remote
Computer Science (in progress), Pontificia Universidad Católica de ValparaísoSkills
Unity3DC#C++Construct (Game Engine)DebuggingGame DevelopmentSpiel-EngineReverse EngineeringGame-DesignReverse Engineering Software
C++ Development & Tooling
Extensive experience in C++ development, including tooling for signed-distance-field font generation, interactive rendering preview workflows, and building C++ mod families for game engines across multiple generations.
Reverse Engineering & Game Technology
Hands-on work with reverse engineering techniques, DirectX 9/11, Dear ImGui, BepInEx, and MinhHook to build native overlays, input layers, and game modifications on PC platforms.
Cross-Platform Build Engineering
Proficiency in CMake, GitHub Actions, and cross-platform build systems to deliver reliable software pipelines, patching systems, and VFS design across different environments.
Programming Languages
Proficiency in multiple programming languages including C++, C#, C, Python, JavaScript, SQL, and Go, enabling versatile software development across different domains.
Game Engine Familiarity
Practical experience with Unity, GameMaker, and Godot game engines, supporting development and modding workflows for various game projects.
Mod Management & Patch Pipelines
Development of transactional mod managers with recovery snapshots, automatic rollback, and structured conflict analysis, as demonstrated by the RPGModder project for RPG Maker MV and MZ.
REST APIs & Backend Integration
Experience building and integrating REST APIs as part of engineering workflows, supporting cross-platform and networked application development.
Developer Tools
Skilled use of Git, Visual Studio, JetBrains IDEs, IDA Pro, Avalonia, and .NET for professional software development, debugging, and reverse engineering tasks.
Quality Assurance & Localization Testing
Volunteer QA experience across more than 30 game releases, covering gameplay, UI, and English localization verification in collaboration with development teams prior to release.
Extensive experience in C++ development, including tooling for signed-distance-field font generation, interactive rendering preview workflows, and building C++ mod families for game engines across multiple generations.
Reverse Engineering & Game Technology
Hands-on work with reverse engineering techniques, DirectX 9/11, Dear ImGui, BepInEx, and MinhHook to build native overlays, input layers, and game modifications on PC platforms.
Cross-Platform Build Engineering
Proficiency in CMake, GitHub Actions, and cross-platform build systems to deliver reliable software pipelines, patching systems, and VFS design across different environments.
Programming Languages
Proficiency in multiple programming languages including C++, C#, C, Python, JavaScript, SQL, and Go, enabling versatile software development across different domains.
Game Engine Familiarity
Practical experience with Unity, GameMaker, and Godot game engines, supporting development and modding workflows for various game projects.
Mod Management & Patch Pipelines
Development of transactional mod managers with recovery snapshots, automatic rollback, and structured conflict analysis, as demonstrated by the RPGModder project for RPG Maker MV and MZ.
REST APIs & Backend Integration
Experience building and integrating REST APIs as part of engineering workflows, supporting cross-platform and networked application development.
Developer Tools
Skilled use of Git, Visual Studio, JetBrains IDEs, IDA Pro, Avalonia, and .NET for professional software development, debugging, and reverse engineering tasks.
Quality Assurance & Localization Testing
Volunteer QA experience across more than 30 game releases, covering gameplay, UI, and English localization verification in collaboration with development teams prior to release.
Erfahrung
Berufserfahrung0 - 5 Jahre
Freelancer seit2025
Sprachen
EnglishverhandlungssicherSpanishMuttersprache
Projekthistorie
Contributed volunteer QA across more than 30 releases, analyzing, reporting, and tracking defects on multiple platforms. Verified gameplay, UI, and English localization while collaborating with development teams before release.
A native PC port of F-Zero X built on a matching decompilation, with full 64DD Expansion Kit support, true widescreen, and a texture-pack modding surface. Technologies: C, libultraship, Fast3D.
A C++ mod family that brings contextual music metadata to roughly twenty Falcom games across multiple engine generations. Technologies: C++17, DirectX 9, DirectX 11.