22.01.2026 aktualisiert

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Senior 3D Generalist / Visual & Tech Artist

Vienna, Österreich
Weltweit
Diploma for Multimedia Technologies
Vienna, Österreich
Weltweit
Diploma for Multimedia Technologies

Profilanlagen

CV - Mario Cada 2026.pdf

Über mich

I am a visual artist with 30+ years of experience creating, optimizing, and maintaining high‑quality real‑time assets and pipelines. Member of PGDA – Pioneers of Game Development Austria, the national association supporting, showcasing, and accelerating Austrian games, developers, and the industry.

Skills

Unity3DComputeranimation3D-Computergrafik3D Modellierung3D Artist3D-Software3D-RenderingAdobe Creative SuiteAutomatisierungC#Mobile Application DevelopmentLogosContent-EntwicklungVektor- und RastergrafikprogrammGame DevelopmentVideospielkonsoleGeometrieUi-DesignFotobearbeitungIsa99VektorgrafikLinux-AdministrationLinux ServersMaya Embedded LanguageMultimediaFotografierenLinux-ContainerSubversionVideoverarbeitungBildende KunstWorkflowsZbrushTexturingGame-DesignAutodesk MayaArt DirektionGitBuild-ToolsCharakter-animationDocker2D-Design
Technical Environment Artist & 3D Generalist with 30+ years of experience creating, optimizing, and maintaining high‑quality real‑time assets and pipelines.

mariocada.artstation.com
www.linkedin.com/in/mario-cada-46130210a/

My core strengths lie in 3D modeling, texturing, light baking, shader work, and solving complex technical challenges across the entire asset lifecycle.

I specialize in improving performance and visual quality through:
- Polycount reduction and draw‑call optimization
- Clean UV layouts, texture atlases, and efficient material setups
- Creating and refining LODs
- Fixing broken rigs, geometry, skeletons, and animations
- Enhancing shaders and asset workflows

Beyond content creation, I bring strong technical capabilities. I build tools, automate processes, and maintain stable production environments. This includes scripting (MEL, C#, shell), running my own Linux server, managing Git/SVN repositories, and setting up containerized workflows with Docker/Podman.

My background spans 3D art, UI/UX, texture creation, vector art, and general multimedia work. I’m comfortable bridging the gap between artists and engineers, improving pipelines, and ensuring assets are clean, efficient, and ready for production.

I’m committed to continuous learning, staying adaptable, and delivering reliable, well‑optimized work that supports teams of any size.

Since early 2023, I’ve been part of the PGDA team (www.pgda.at). The Pioneers of Game Development Austria is the national association dedicated to supporting, showcasing, and accelerating Austrian games, developers, and the wider industry. Being involved allows me to contribute to strengthening the local ecosystem and connecting with passionate creators across the country.

Erfahrung

Berufserfahrungmehr als 10 Jahre
Freelancer seit2016

Sprachen

DeutschMutterspracheEnglischverhandlungssicherFranzösischGrundkenntnisse

Projekthistorie

F-Sim|Space Shuttle for iOS, Android and Oculus

SkyTale Software GmbH

Medien und Verlage

< 10 Mitarbeiter

SkyTales is a small, founder‑led studio where a team of three pursues game and software development as a passion-driven side venture. Although we operate as a registered company, our work is closer to a shared hobby than a full‑time business. We focus on mobile, desktop, and AR/VR/XR development, with a particular emphasis on high‑fidelity flight simulation.

Along the way, we created the acclaimed F‑Sim Space Shuttle titles and collaborated on projects for partners such as United Airlines, Immersive VR Education, the California Science Center, InMotion Simulation, and the Coca‑Cola Space Science Center.

Tennis e-sports VR (3D/Tech Artist)

VR Motion Learning

Internet und Informationstechnologie

< 10 Mitarbeiter

Tennis Esports is one of the leading VR tennis applications for Meta Quest 2 and 3, developed by VR Motion Learning, a spinoff of TU Wien.
During my time there, I worked across a wide range of technical and creative responsibilities, including:
- Optimizing, extending, and refining existing game content
- Troubleshooting and resolving issues related to shaders, geometry, skinning, animations, and textures
- Replacing early‑stage placeholder assets with clean, high‑quality production resources
- Reducing memory usage and draw calls to improve overall performance
- Developing new, efficient Unity shaders tailored to VR constraints
- Implementing new features such as stadium environments, apparel items, and UI components
- Setting up Unity scenes, including colliders, scripts, nav meshes, light baking, and reflection probes

Although VR Motion Learning filed for insolvency in late 2025, Tennis Esports continues to be maintained and supported.

United Airlines Santa Claus's Sleigh Simulator

SkyTale Software GmbH

Medien und Verlage

< 10 Mitarbeiter

https://fsim.com/wordpress/index.php/product-santa/

After integrating the Boeing 787 simulation game into the United Airlines app the airline asked SkyTale to create a Christmas related simulator especially for children.

United Airlines Boeing 787 Simulator

SkyTale Software GmbH

Medien und Verlage

< 10 Mitarbeiter

https://fsim.com/wordpress/index.php/product-b787/

SkyTale Studios developed this flight simulation game for United Airlines with a target package size of just 20MB. The game uses SkyTale's custom built WebGL engine and is embedded in the United Airlines app for iOS or Android.

At the end we squeezed a whole F-Sim like simulation of a Boeing 787 into 16MB, including San Franciso International Airport and suroundings like the San Franciso bay and city with buildings and bridges.

My responsibility: Lead artist (UI/UX design, creating the 3D assets, tool scripting, preparing promotion materials and videos)

Shuttle Commander

SkyTale Software GmbH

Medien und Verlage

< 10 Mitarbeiter

"Shuttle Commander" for Playstation VR and Oculus Quest was released by Immersive VR Education. SkyTale delivered the final Space Shuttle approach (Physics and 3D assets).

Ski Challenge (free ski sports game, also known as "ORF Ski Challenge")

Greentube IES AG

Medien und Verlage

250-500 Mitarbeiter

Lead 3D Artist, responsible (especially in the first years) for the design of the user interface, 3D environment / track design and 3D assets. Later, while the team was expanding over the years due to the success of the game, focused on technical setup of the game scenes, creating the track and world and cleaning up assets and animations (of the skier model).

Portfolio


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