22.01.2026 aktualisiert


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Senior 3D Generalist / Visual & Tech Artist
Vienna, Österreich
Weltweit
Diploma for Multimedia TechnologiesÜber mich
I am a visual artist with 30+ years of experience creating, optimizing, and maintaining high‑quality real‑time assets and pipelines. Member of PGDA – Pioneers of Game Development Austria, the national association supporting, showcasing, and accelerating Austrian games, developers, and the industry.
Skills
Unity3DComputeranimation3D-Computergrafik3D Modellierung3D Artist3D-Software3D-RenderingAdobe Creative SuiteAutomatisierungC#Mobile Application DevelopmentLogosContent-EntwicklungVektor- und RastergrafikprogrammGame Development
Technical Environment Artist & 3D Generalist with 30+ years of experience creating, optimizing, and maintaining high‑quality real‑time assets and pipelines.
mariocada.artstation.com
www.linkedin.com/in/mario-cada-46130210a/
My core strengths lie in 3D modeling, texturing, light baking, shader work, and solving complex technical challenges across the entire asset lifecycle.
I specialize in improving performance and visual quality through:
- Polycount reduction and draw‑call optimization
- Clean UV layouts, texture atlases, and efficient material setups
- Creating and refining LODs
- Fixing broken rigs, geometry, skeletons, and animations
- Enhancing shaders and asset workflows
Beyond content creation, I bring strong technical capabilities. I build tools, automate processes, and maintain stable production environments. This includes scripting (MEL, C#, shell), running my own Linux server, managing Git/SVN repositories, and setting up containerized workflows with Docker/Podman.
My background spans 3D art, UI/UX, texture creation, vector art, and general multimedia work. I’m comfortable bridging the gap between artists and engineers, improving pipelines, and ensuring assets are clean, efficient, and ready for production.
I’m committed to continuous learning, staying adaptable, and delivering reliable, well‑optimized work that supports teams of any size.
Since early 2023, I’ve been part of the PGDA team (www.pgda.at). The Pioneers of Game Development Austria is the national association dedicated to supporting, showcasing, and accelerating Austrian games, developers, and the wider industry. Being involved allows me to contribute to strengthening the local ecosystem and connecting with passionate creators across the country.
Erfahrung
Berufserfahrungmehr als 10 Jahre
Freelancer seit2016
Sprachen
DeutschMutterspracheEnglischverhandlungssicherFranzösischGrundkenntnisse
Projekthistorie
SkyTales is a small, founder‑led studio where a team of three pursues game and software development as a passion-driven side venture. Although we operate as a registered company, our work is closer to a shared hobby than a full‑time business. We focus on mobile, desktop, and AR/VR/XR development, with a particular emphasis on high‑fidelity flight simulation.
Along the way, we created the acclaimed F‑Sim Space Shuttle titles and collaborated on projects for partners such as United Airlines, Immersive VR Education, the California Science Center, InMotion Simulation, and the Coca‑Cola Space Science Center.
Tennis Esports is one of the leading VR tennis applications for Meta Quest 2 and 3, developed by VR Motion Learning, a spinoff of TU Wien.
During my time there, I worked across a wide range of technical and creative responsibilities, including:
- Optimizing, extending, and refining existing game content
- Troubleshooting and resolving issues related to shaders, geometry, skinning, animations, and textures
- Replacing early‑stage placeholder assets with clean, high‑quality production resources
- Reducing memory usage and draw calls to improve overall performance
- Developing new, efficient Unity shaders tailored to VR constraints
- Implementing new features such as stadium environments, apparel items, and UI components
- Setting up Unity scenes, including colliders, scripts, nav meshes, light baking, and reflection probes
Although VR Motion Learning filed for insolvency in late 2025, Tennis Esports continues to be maintained and supported.
https://fsim.com/wordpress/index.php/product-santa/
After integrating the Boeing 787 simulation game into the United Airlines app the airline asked SkyTale to create a Christmas related simulator especially for children.
After integrating the Boeing 787 simulation game into the United Airlines app the airline asked SkyTale to create a Christmas related simulator especially for children.