15.10.2026 aktualisiert


100 % verfügbar
3D Artist | Game Assets & Real-Time Environments
Batumi, Georgien
Nur Remote
Über mich
3D artist (5 years) creating stylized characters, environments and props for games and real-time projects, plus product renders. Blender, Substance Painter, Unity, Unreal Engine 5. Open for freelance.
Skills
3D Modellierung3D Artist3D-Rendering3D-VisualisierungRenderingTexturingRendering Engine3d-Messtechnik3D-MappingUnreal Engine
Modeling & Sculpting
Expertise in high-poly and low-poly modeling, including props and environment assets for games and real-time engines.
Texturing
Proficiency in PBR workflow, stylized textures, and baking maps such as AO and Normal maps using Substance Painter.
UV & Optimization
Strong skills in UV unwrapping, texel density control, and UDIM workflows to optimize assets for real-time performance.
Rigging & Integration
Creation of custom rigs and importing assets into Unity and Unreal Engine for seamless game integration.
Rendering & Presentation
Scene setup, lighting configuration, and material creation for high-quality rendering and presentation.
Game Engine Workflow
Hands-on experience working in Unity, including implementing and configuring environments directly within the game engine.
Full 3D Pipeline
End-to-end production pipeline covering modeling, UVs, baking, texturing, and material setup for web-based and real-time game engines.
Single Texture Atlas Optimization
Application of single texture atlas techniques per scene to improve performance and reduce draw calls in real-time environments.
Expertise in high-poly and low-poly modeling, including props and environment assets for games and real-time engines.
Texturing
Proficiency in PBR workflow, stylized textures, and baking maps such as AO and Normal maps using Substance Painter.
UV & Optimization
Strong skills in UV unwrapping, texel density control, and UDIM workflows to optimize assets for real-time performance.
Rigging & Integration
Creation of custom rigs and importing assets into Unity and Unreal Engine for seamless game integration.
Rendering & Presentation
Scene setup, lighting configuration, and material creation for high-quality rendering and presentation.
Game Engine Workflow
Hands-on experience working in Unity, including implementing and configuring environments directly within the game engine.
Full 3D Pipeline
End-to-end production pipeline covering modeling, UVs, baking, texturing, and material setup for web-based and real-time game engines.
Single Texture Atlas Optimization
Application of single texture atlas techniques per scene to improve performance and reduce draw calls in real-time environments.
Sprachen
EnglishgutRussianMutterspracheBelarusianMuttersprache
Projekthistorie
Created stylized low-poly 3D models for web-based real-time game engines. Modeled a variety of props and environment assets based on concept art. Used a single texture atlas per scene to optimize performance. Handled the full pipeline including modeling, UVs, baking, texturing, and material setup. Tools used: Blender, Substance Painter, Unity.
Worked on the project LETTERS OF WAR. Responsibilities included texturing scenes using a single texture atlas, optimizing assets to improve performance, working in Blender, Substance Painter, and Unity, implementing and configuring the environment in the game engine, and collaborating with technical artists to optimize resources.