Profilbild von Johannes Sattler 3D Modeller / Textures / Renderings / Game Art / Renderings aus Rohrlack

Johannes Sattler

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Letztes Update: 06.09.2022

3D Modeller / Textures / Renderings / Game Art / Renderings

Abschluss: Diplom - 3D Art & Animation - SAE Berlin
Stunden-/Tagessatz: anzeigen
Sprachkenntnisse: deutsch (Muttersprache) | englisch (verhandlungssicher)

Dateianlagen

Resume_JohannesSattler.pdf

Skills

Modelling: hardsurface / UV / sculpting / optimized
- proficient in hard surface modeling creating realistic and detailed assets that fit the performance expectation - able to bake in different software: 3Ds Max / X-normal / Painter / Designer / Quixel - sculpting for high poly creation in Z-Brush, retopology in Max hardsurface / UV / sculpting / optimized

Texturing: realistic / stylised / procedual / traditional
- capable of creating realistic looking textures & materials in a PBR metal & roughness workflow - alpha creation in Photoshop or Substance Designer
 
Rendering: shader / lighting / level creation / implementation
- strong in creating real-time environments with custom shaders and atmospheric lighting  - basic knowledge with raytracers like V-Ray / Cycles

Projekthistorie

01/2019 - bis jetzt
Freiberuflich

- created cover art for music artists / real-time renderings
- architecture renderings
- graphic design
- small modeling and texturing tasks
- volunteer at Epoch Games

Reisebereitschaft

Verfügbar in den Ländern Deutschland, Österreich und Schweiz
Profilbild von Johannes Sattler 3D Modeller / Textures / Renderings / Game Art / Renderings aus Rohrlack 3D Modeller / Textures / Renderings / Game Art / Renderings
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