Freiberuflich
Schlagwörter
Skills
Modelling: hardsurface / UV / sculpting / optimized
- proficient in hard surface modeling creating realistic and detailed assets that fit the performance expectation - able to bake in different software: 3Ds Max / X-normal / Painter / Designer / Quixel - sculpting for high poly creation in Z-Brush, retopology in Max hardsurface / UV / sculpting / optimized
Texturing: realistic / stylised / procedual / traditional
- capable of creating realistic looking textures & materials in a PBR metal & roughness workflow - alpha creation in Photoshop or Substance Designer
Rendering: shader / lighting / level creation / implementation
- strong in creating real-time environments with custom shaders and atmospheric lighting - basic knowledge with raytracers like V-Ray / Cycles
- proficient in hard surface modeling creating realistic and detailed assets that fit the performance expectation - able to bake in different software: 3Ds Max / X-normal / Painter / Designer / Quixel - sculpting for high poly creation in Z-Brush, retopology in Max hardsurface / UV / sculpting / optimized
Texturing: realistic / stylised / procedual / traditional
- capable of creating realistic looking textures & materials in a PBR metal & roughness workflow - alpha creation in Photoshop or Substance Designer
Rendering: shader / lighting / level creation / implementation
- strong in creating real-time environments with custom shaders and atmospheric lighting - basic knowledge with raytracers like V-Ray / Cycles
Projekthistorie
01/2019
-
bis jetzt
- created cover art for music artists / real-time renderings
- architecture renderings
- graphic design
- small modeling and texturing tasks
- volunteer at Epoch Games
- architecture renderings
- graphic design
- small modeling and texturing tasks
- volunteer at Epoch Games
Reisebereitschaft
Verfügbar in den Ländern
Deutschland, Österreich und Schweiz